SENIOR PRODUCT DESIGNER · UX STRATEGY · SYSTEMS THINKER · HUMAN FIRST

Designing throughhuman behavior

Turning constraints, business rules, and user behavior into product experiences people can actually use.

How I work

A good frame of the problem is worth a hundred pixels. 

Strategy before pixels

I want to be in the room when scope is set, not after. A lot of design problems are constraint problems pretending to be interface problems.

Systems, not screens

I think in flows, states, edge cases, rules, and moments of user decision. The screen is where those choices become visible.

Tradeoffs made tangible

I write down the tradeoffs, then prototype the consequences. Good design makes the cost of a decision easier to see before it ships.

Selected work

Recent projects.

All work →

    If you're ready to transform a complex problem into a focused strategy, intuitive experience, and meaningful outcome. Let's talk.